Quantcast
Channel: Critical Gaming Project @ UW » Featured
Browsing all 11 articles
Browse latest View live

Depression Quest is the most important game I’ve ever played

This article is part of the “Critical Exemplars” features series. For the previous series, “Better Game Culture,” click here. Whenever I’m defining what games are with

View Article



The Promise of Actual Game Criticism

One of the hobby-horses I’ve been riding since the beginning of the Critical Gaming Project in 2007 concerns the paucity of actual game criticism in game studies

View Article

Event: Rethinking Games through Critical Let’s Plays (6/12)

When: Thursday, June 12th @ 6:30pm Where: Allen Library, Research Commons The expansion of the videogame industry over the last thirty years documents a seemingly

View Article

Bring Your Own Book: Remediation of “Symphonic Exaltation”

Friend of CGP, UW alum and fellow critical gamer Matthew Moore has recently designed a game, Bring Your Own Book! There is an ongoing Kickstarter

View Article

So You Want To Be A Gamemaker?

“The poets gamemakers are the unacknowledged legislators of the world” - Percy Bysshe Shelley (if he were a gamer in the 21st century) This summer is

View Article


Video Tutorials for Making Games

A Good Start with Gamemaker Tom Francis of Gunpoint has a nice video series on Youtube, “Make a Game With No Experience,” which does a great job of

View Article

Hexels: Experimental Shape Painting

Creating art for games can be intimidating. “Should I learn how to draw 2D pixel art or how to sculpt 3D models?” The first step

View Article

Blender: A Game Design Multitool

If you’re going to design a 3D game, you’re going to need a fair amount of 3D art to furnish your game’s world. You have

View Article


Resources for Accessible Game Design

“Accessibility” You’ll often hear developers and publishers discussing how “accessible” a game is. Typically, this is framed in a somewhat generic marketing sense as how

View Article


A Brief Introduction to Neurogaming

Neurogames are a new breed of games that make use of brain-computer interfaces (BCI); these games use electrical signals generated by the player’s body, from

View Article

CHID250: Invisible Histories of Videogames

  If you are interested in studying games as cultural expression and find the mainstream accounts of the historical significance and evolution of videogames to

View Article
Browsing all 11 articles
Browse latest View live




Latest Images